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WE GO

WE GO is a game built with the Unreal Editor for Fortnite (UEFN). I have been working in the Unreal Engine professionally for years and started experimenting in UEFN in late 2024. A weekend of prototyping turned into a few months of dedicated development, resulting in a live, published game.

Key art for the game, including a custom character with clothing from Marvelous Designer, sculpted in Blender, and painted over for the key art.

Key art for the game, including a custom character with clothing from Marvelous Designer, sculpted in Blender, and painted over for the key art.

Logo design and in-game shot of modular kit environment art

Logo design and in-game shot of modular kit environment art

Blender wireframe

Blender wireframe

Transporter Exterior - it travels to many worlds in the game and takes the players with it.

Transporter Exterior - it travels to many worlds in the game and takes the players with it.

Wireframe in blender - meshes are efficiently modeled to use face-weighted normals in conjuction with Nanite in Unreal, allowing for very small texture maps and no normal maps needed.

Wireframe in blender - meshes are efficiently modeled to use face-weighted normals in conjuction with Nanite in Unreal, allowing for very small texture maps and no normal maps needed.

Transport VFX

Gameplay screenshot of one of the game's worlds

Gameplay screenshot of one of the game's worlds

Blender sculpt for the Troll head that players wear in one of the game's worlds. Like every piece of art I made for this game, I made it in about 1/10th the amount of time I'm used to. This head was about 2 hours to in-game textured mesh.

Blender sculpt for the Troll head that players wear in one of the game's worlds. Like every piece of art I made for this game, I made it in about 1/10th the amount of time I'm used to. This head was about 2 hours to in-game textured mesh.